![]() ![]() And as for guitar samples, I've tried so many that have been made for Reason, and despite actually being from guitars, they are less convincing when overdriven. Which sucks, but that's not a story for this thread. I enjoy fooling around with Reason when I have a creative block, and for a while now due to some major, and possibly permanent health issues (no Rack Extensions from Santa this xmas ), my creativity for composing seems to have disappeared entirely for the past year. Is this a self-challenge/study or why wouldn't you use virtual instruments (samples) or recorded guitar?Ī bit of a challenge I suppose. I've tried fooling around with the ADSR of synths to achieve this but to no success. And it's the one element I would most like to achieve. This is the single biggest hurdle in my experimentation. It's a shame that the native Scales & Chord player does not have a note offset dial. But to emulate convincing power chords in this way is a tougher. This can be achieved somewhat, more so in creating an acoustic strum, by pushing back each subsequent note after the root by 1/128th in the sequencer. To my ears there seems to be a difference, maybe I'm imagining it, or maybe, and this is just a theory, is that the string starts oscillating at a a different point. How would harmonics of an existing sound be created ? For natural harmonics (such as 12th fret), at a pinch, a high octave range with the low end removed may suffice, but to my ears there sounds to be other properties on false harmonics But it would need to be established how many cents +/- would a guitar string be moving (and this would vary on a per-track basis), and more importantly what type of waveform pattern would best emulate what happens when playing vibrato on a real guitar ? Something I haven't been able to nail, but this would be pitch wheel related also. I feel that setting up pitch wheel automation is sufficient for this, and knowing when to 'slide' and when to introduce the next MIDI note attack. And examples are welcome.įirst I guess we need to break down some of the elements that are inherent to electric guitar Some feedback from other Reasoner's would be much appreciated. The thing is though, I have heard the occasional electronic music track where it has been achieved quite well. There are a few patches that I've worked further on that make a good start, but there are nuances beyond simply the sound of a clean note that still render it unconvincing. Try as I might, I have never been able to get a decent electric guitar sound out of Reason. ![]()
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